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SIM LI MEI
MBE201072
Master in Architecture
Universiti Teknologi Malaysia
simlimei@gmail.com | 016-3127233
CSC60503
COMPUTER APPLICATIONS
Project 1: Revit Modeling & Documentation
Progress 1
Grid on plan
Level Grid on Elevation
Wall material
Wall opening
Curtain Wall
Curtain Wall Grid
Curtain Wall Mullion
Curtain Wall Spacing
Massing
Edit Massing Boundary
Create Form
Adjust Mass
Wall by Face
Wall by face
Floor Material
Floor Boundary
3D floor
Family Progress
Indoor Stairs
Outdoor Stairs
Stairs Void
Void Extrusion
Void Extrusion
Stairs Steel String
Facade Modelling
Facade Extrusion
Door Template
Door Family
Door Frame
Parameter
Create Extrusion
Lock Parameter
Divide Mullion
Door Material
3D door
Door Handle
Door Plan
Load to Project
Window Family
Window Frame
Parameter lock
Parameter Formula
Create Extrusion
Lock Parameter
Roof Boundary
Roof Ceiling
Documentation
colour coding
Callout
Ground and foundation section cut patter
Duplicate view
Displacement for Isometric
Perspective
Project 2: Exterior & Interior Renderings
Final Exterior Rendering
Final Interior Rendering
3Ds Max and Photoshop post-production Progress
Import fbx, setup units
Setup Mental Ray renderer
Assign Arch & Design material
Select diffuse and bitmap
Use mapscaler to adjust texture
Scale accordingly for each faces
Complete faces
Use UVW map box for texture
Convert to editable poly
Scale tiles (Click GIZMO)
Rotate
UVW map for tiles
Use target camera
Setup camera height and focal length
Setup for interior view
Applied daylight system
Mr. sun Mr. sky setup
Check the lighting and test render
Setup the final file size
Computing Final Gather Points
Render
Import to Photoshop
Add in sky and vegetation
Add in neighbor house (blur)
to focus on main object
Add in moving object (vehicle)
View test render file
Distort image for shadow
The blue sky setting
Change to atmospheric sky
Add texture
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